# Home_Team_Listing

strName: la main blanche de moute
strLogo: Neutre_08
strLeitmotiv: La vengeance immédiate est une marque de respect
strBackground:
Mauvais au-delà de tout ce qui est imaginable, extrêmement talentueux, les elfes noirs entrent sur le terrain pour prouver au monde leur supériorité. Les équipes d'elfes noirs préfèrent un jeu rusé et sournois de course au jeu de passe de leurs cousins du coté Bien. Assistés par des furies sans pitié et de dangereux assassins, les elfes noirs ont toutes les cartes pour perforer les lignes adverses au lieu de les contourner.


# Away_Team_Listing

strName: Middle Earth Elvens
strLogo: WoodElf_Middle-earth
strLeitmotiv: Au nom du peuple Sylvain !
strBackground:
Pour les elfes sylvains, les longues passes sont la panacée. Pas un elfe sylvain ne voit l'intérêt de s'encombrer d'une armure pour frapper un adversaire. Ils préfèrent compter sur leurs aptitudes acrobatiques naturelles pour éviter les ennuis, ce qui généralement suffit. Il faut un adversaire agile ou chanceux pour mettre la main sur un elfe sylvain.


# SavedGameInfo

strName: Replay_2017-10-04_22-09-49
strSaveDate: 0
strVersion: 3.0.2.2
Championship_strTeamName: 0
strTeamLogo: 0
strAvailableRaces: 0
Story_strName: 0
Story_strContext: 0
Match_strSave:
<archive><StadiumVariant>1</StadiumVariant><uiMatchId>1</uiMatchId><uiRandomCalls>235</uiRandomCalls><uiRandomSeed>-1767783381</uiRandomSeed><Home><eTeam>0</eTeam><ePlayerType>2</ePlayerType><bHasWizard>0</bHasWizard><uiSpectatorsboost>0</uiSpectatorsboost><uiNbBriberyOfReferee>0</uiNbBriberyOfReferee><uiNbApothecary>1</uiNbApothecary><uiNbBloodweiserBabe>0</uiNbBloodweiserBabe><iRerollModifer>1</iRerollModifer><bHalflingMasterChef>0</bHalflingMasterChef><bIgor>0</bIgor><vecPlayersInit><size>13</size><_0><Number>1</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_0><_1><Number>4</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_1><_2><Number>6</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_2><_3><Number>7</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_3><_4><Number>9</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_4><_5><Number>13</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_5><_6><Number>10</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_6><_7><Number>12</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_7><_8><Number>3</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_8><_9><Number>5</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>1</iInjuryDiceModifier></_9><_10><Number>14</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_10><_11><Number>2</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_11><_12><Number>8</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_12></vecPlayersInit><vecExtraPlayersInit><size>0</size></vecExtraPlayersInit><uiNbDopedPlayers>0</uiNbDopedPlayers><uiPettyCashTotal>130000</uiPettyCashTotal><uiPettyCashBonus>130000</uiPettyCashBonus><uiPettyCashUsed>100000</uiPettyCashUsed></Home><Away><eTeam>1</eTeam><ePlayerType>0</ePlayerType><bHasWizard>0</bHasWizard><uiSpectatorsboost>0</uiSpectatorsboost><uiNbBriberyOfReferee>0</uiNbBriberyOfReferee><uiNbApothecary>1</uiNbApothecary><uiNbBloodweiserBabe>0</uiNbBloodweiserBabe><iRerollModifer>0</iRerollModifer><bHalflingMasterChef>0</bHalflingMasterChef><bIgor>0</bIgor><vecPlayersInit><size>12</size><_0><Number>1</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_0><_1><Number>2</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_1><_2><Number>5</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_2><_3><Number>7</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_3><_4><Number>9</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_4><_5><Number>10</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_5><_6><Number>11</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_6><_7><Number>3</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>1</iInjuryDiceModifier></_7><_8><Number>4</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_8><_9><Number>8</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_9><_10><Number>6</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_10><_11><Number>12</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_11></vecPlayersInit><vecExtraPlayersInit><size>0</size></vecExtraPlayersInit><uiNbDopedPlayers>0</uiNbDopedPlayers><uiPettyCashTotal>0</uiPettyCashTotal><uiPettyCashBonus>0</uiPettyCashBonus><uiPettyCashUsed>0</uiPettyCashUsed></Away><uiTurnDuration>250</uiTurnDuration></archive>


