# Home_Team_Listing

strName: Black Dragons II
strLogo: Undead_BlackDragonsII
strLeitmotiv: On est de retour !!!
strBackground:
Dans le Vieux Monde les morts ne trouvent pas facilement le repos. Les Vampires hantent les châteaux, les Nécromanciens cherchent à échapper à la mort au moyen de connaissances immorales, les Liches commandent à des légions de cadavres et les joueurs de Blood Bowl morts depuis longtemps reviennent sur les terrains de leurs gloires passées...


# Away_Team_Listing

strName: Middle Earth Elvens
strLogo: Neutre_20
strLeitmotiv: Mort aux nains !
strBackground:
Pour les elfes sylvains, les longues passes sont la panacée. Pas un elfe sylvain ne voit l'intérêt de s'encombrer d'une armure pour frapper un adversaire. Ils préfèrent compter sur leurs aptitudes acrobatiques naturelles pour éviter les ennuis, ce qui généralement suffit. Il faut un adversaire agile ou chanceux pour mettre la main sur un elfe sylvain.


# SavedGameInfo

strName: Replay_2016-09-26_21-49-36
strSaveDate: 0
strVersion: 3.0.2.2
Championship_strTeamName: 0
strTeamLogo: 0
strAvailableRaces: 0
Story_strName: 0
Story_strContext: 0
Match_strSave:
<archive><StadiumVariant>1</StadiumVariant><uiMatchId>1</uiMatchId><uiRandomCalls>251</uiRandomCalls><uiRandomSeed>-2059338373</uiRandomSeed><Home><eTeam>0</eTeam><ePlayerType>0</ePlayerType><bHasWizard>0</bHasWizard><uiSpectatorsboost>0</uiSpectatorsboost><uiNbBriberyOfReferee>0</uiNbBriberyOfReferee><uiNbApothecary>0</uiNbApothecary><uiNbBloodweiserBabe>0</uiNbBloodweiserBabe><iRerollModifer>0</iRerollModifer><bHalflingMasterChef>0</bHalflingMasterChef><bIgor>0</bIgor><vecPlayersInit><size>13</size><_0><Number>1</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_0><_1><Number>2</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_1><_2><Number>4</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_2><_3><Number>9</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_3><_4><Number>12</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_4><_5><Number>7</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_5><_6><Number>5</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_6><_7><Number>11</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_7><_8><Number>13</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>1</iInjuryDiceModifier></_8><_9><Number>6</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_9><_10><Number>16</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_10><_11><Number>15</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_11><_12><Number>3</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_12></vecPlayersInit><vecExtraPlayersInit><size>1</size><_0><Number>8</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_0></vecExtraPlayersInit><uiNbDopedPlayers>0</uiNbDopedPlayers><uiPettyCashTotal>0</uiPettyCashTotal><uiPettyCashBonus>0</uiPettyCashBonus><uiPettyCashUsed>0</uiPettyCashUsed></Home><Away><eTeam>1</eTeam><ePlayerType>2</ePlayerType><bHasWizard>0</bHasWizard><uiSpectatorsboost>0</uiSpectatorsboost><uiNbBriberyOfReferee>0</uiNbBriberyOfReferee><uiNbApothecary>1</uiNbApothecary><uiNbBloodweiserBabe>1</uiNbBloodweiserBabe><iRerollModifer>0</iRerollModifer><bHalflingMasterChef>0</bHalflingMasterChef><bIgor>0</bIgor><vecPlayersInit><size>12</size><_0><Number>2</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_0><_1><Number>6</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>1</iInjuryDiceModifier></_1><_2><Number>7</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_2><_3><Number>8</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>1</iInjuryDiceModifier></_3><_4><Number>9</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_4><_5><Number>11</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>1</iInjuryDiceModifier></_5><_6><Number>1</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_6><_7><Number>5</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_7><_8><Number>12</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_8><_9><Number>3</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_9><_10><Number>4</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_10><_11><Number>10</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_11></vecPlayersInit><vecExtraPlayersInit><size>0</size></vecExtraPlayersInit><uiNbDopedPlayers>0</uiNbDopedPlayers><uiPettyCashTotal>90000</uiPettyCashTotal><uiPettyCashBonus>90000</uiPettyCashBonus><uiPettyCashUsed>50000</uiPettyCashUsed></Away><uiTurnDuration>250</uiTurnDuration></archive>


